The Defence Science and Technology Laboratory (Dstl) has launched a new strategic communications wargame titled ‘Defending Defender – Battle for the narrative’. This game focuses on a Russian attempt to disrupt HMS Defender’s passage through Crimean waters in 2021 and the subsequent campaign to influence public opinion. Co-designed with the Joint Information Activities Group (JIAG) of the UK Ministry of Defence (MOD), the game aims to educate players on the principles of strategic communications. The initial prototype was successfully trialled with approximately 1,500 users during training courses, leading to the development of a new boxed version that can be played without a facilitator, allowing for a broader audience reach. More details can be found at www.gov.uk.
Game Overview and Objectives
‘Defending Defender’ is designed for 2 to 8 players, representing the UK and Russia, and presents unique challenges for each side. The game consists of three phases, lasting around 45 minutes in total. It emphasizes decision-making under time pressure and illustrates the varying rules that different real-world actors operate under, highlighting the risks of unintended consequences. Importantly, no prior experience in wargaming or strategic communications is required to participate.
Implementation and Reach
The boxed version of the game is being rolled out within the MOD and across 15 NATO nations, as well as institutions in Australia. Colin, Dstl Chief Wargamer and Head of the Defence Wargaming Centre, stated that Dstl has the largest number of professional wargamers in the MOD, using wargaming to prepare armed forces members for operational challenges. He emphasized the importance of influence in conflict, noting that impactful wargames that incorporate strategic communications can aid warfighters in achieving mission success.
Educational Impact
Lieutenant Colonel Faye Johnson, Commanding Officer of JIAG, remarked on the challenges students face in understanding effective strategic communications through traditional lectures. The game allows players to explore a complex case study in detail, making the principles of strategic communications more relatable and memorable. Players have found the game to be relevant, engaging, and enjoyable, enhancing their learning experience.
Significance of the Wargame
Captain Vince Owen, who commanded HMS Defender during the 2021 incident, highlighted that the event underscored the necessity of understanding the information environment in modern competition. He noted that tactical success alone is insufficient for achieving strategic objectives. The ‘Defending Defender’ wargame provides a unique opportunity to examine how military actions, communications, and decision-making influence outcomes in an era where controlling the narrative is crucial.
Dstl’s wargamers continue to develop and utilize wargames to assist customers in making informed decisions regarding policy, force development, planning, education, and training. In the past year, Dstl has delivered various wargames and tabletop exercises for armed forces and international allies, addressing issues such as national security, future force structure testing, and integrating new technologies.
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